Chad Stahelski and Keanu Reeves Just Made the John Wick Announcement Fans Have Been Begging For

The studio behind Warhammer 40,000: Space Marine 2 just secured one of Hollywood’s most valuable action franchises.

Saber Interactive revealed an untitled AAA John Wick game during Sony’s State of Play on February 12, 2026, with Keanu Reeves providing full voice acting, motion capture, and likeness rights ​. The game will launch on PlayStation 5, Xbox Series X|S, and PC with a mature rating, targeting a 2026 release window ​.

Unlike previous John Wick games, this title explores the years before the Impossible Task—the legendary mission that allowed John to leave the assassin life, referenced throughout all four films but never depicted. Players will navigate The High Table’s criminal underworld, encountering both familiar franchise characters and original figures created specifically for this narrative.

Fast Facts:

  • Studio: Saber Interactive (7 million Space Marine 2 copies sold)
  • Creative Team: Chad Stahelski (director), Keanu Reeves, Lionsgate
  • Timeline Setting: Before the Impossible Task
  • Franchise Box Office: Over $1 billion worldwide
  • Game Type: Single-player third-person action
  • Platforms: PS5, Xbox Series X|S, PC 

Matthew Karch, CEO of Saber Interactive, called the project “a true collaboration to bring the world of Wick to life in a AAA game,” emphasizing the studio’s commitment to authentic “gun-fu” combat mechanics. Jenefer Brown, Lionsgate’s President of Global Products, confirmed the team is working to capture “the unparalleled action, brand-defining fight choreography, immersive world-building, and authenticity of the films”.

Saber promises custom-built combat systems replicating the franchise’s signature choreography, along with cinematic camerawork, neo-noir environments, and intense driving sequences designed to make players feel like they’re inside a John Wick film.

Why It Matters

Saber Interactive’s Space Marine 2 was nominated for multiple Game Awards categories and sold 7 million units in its first year—proof the studio can handle blockbuster IPs. With direct involvement from Keanu Reeves and Chad Stahelski, this represents Hollywood’s most hands-on approach to gaming adaptation yet, potentially reshaping how billion-dollar film franchises transition to interactive media.

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